![]() Most importantly, you'll still get the clarity of purpose and personality of its nine classes, who retain their role and at-a-glance design, even as their arsenals and accoutrements have grown over so many updates. You'll still get sniper wars and W+M1 Pyros. You'll still get intractable 2Fort stalemates, as players abandon the objective in favour of an endless deathmatch. Load into a match and you'll still get teammates in your home spawn accusing every player of being a Spy. In a handful of crucial ways, though, this is still the TF2 that became the most influential online shooter of the 21st century so far. There is more now: more maps, more weapons, more customisation options, more effects. Nevertheless, returning after years away, I'm struck by how much of the core appeal remains. ![]() It's evident in everything from the menus to the way you start a match. It would be absurd to suggest that Team Fortress 2 hasn't changed it was arguably the poster child for games-as-a-service design.
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